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PC-SIG: World of Games
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PC-SIG World of Games (CDRM1080710) (1993).iso
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3507
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HUGECAVE.INS
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Text File
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1991-06-10
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8KB
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178 lines
During your adventure in the cave, I will be your eyes and hands. I know of
places, actions, and things. Most of my vocabulary describes places and is
used to move you there. To move, try words like FOREST, BUILDING, STREAMBED,
ENTER, EAST, NORTHWEST, NORTH, SOUTH, UP or DOWN. I know about a few special
objects, like a black rod hidden in the cave. These objects can be
manipulated using some of the various action words I know. The objects may
have side effects; for instance, the rod scares the bird. Usually adventurers
having trouble moving just need to try a few more words. Usually people
trying unsuccessfully to manipulate an object are attempting something beyond
their (or my!) capabilities and should try a completely different tack. To
speed the game you can sometimes move long distances with a single word. For
example, "BUILDING" usually gets you to the building from anywhere above
ground except when lost in the forest. Also, note that cave passages turn a
lot, and that leaving a room to the NORTH does not guarantee entering the next
from the SOUTH.
Your commands can be expressed in the format:
<verb phrase> <(multiple) noun phrase(s)> <preposition> <noun phrase/object>
For example:
PUT THE GREEN ROCK BEHIND THE OAK TREE
READ MY POETRY BOOK
SWIM IN THE SWIMMING POOL
EXAMINE THE GOLD RING, THE DWARF AND THE SILVER NECKLACE
EAT THE CELERY AND THE ONION
SHOOT THE BURGLAR WITH THE REVOLVER
ATTACK HIM
("HIM" will refer to last noun mentioned, e.g., the burglar)
GET THE BOOK (also: TAKE THE BOOK)
READ IT
("IT" will refer to last noun mentioned, e.g., the book)
GET ALL
FOOBAR (i.e., "secret" word)
TALK TO COMMANDER SPOCK ABOUT BETAZOID 4
ASK SCOTTY ABOUT WARP DRIVES
Compound commands can be created by connecting single commands (like those
above) with "AND", "THEN" or the punctuation symbols "," or ";" to connect two
or more separate commands, such as:
CLIMB DOWN THE LADDER THEN SOUTH, WEST AND NORTHWEST
GET THE CLOAK AND THEN EXAMINE IT; READ THE LABEL
DROP THE FOOD AND THE BOTTLE THEN UNLOCK THE DOOR AND THEN LEAVE
SPECIAL COMMANDS:
The game uses a number of special commands for various "housekeeping"
chores. These are all pretty standard for most adventure games,
specifically:
HELP May (or may not) give you a hint.
SCORE Will summarize your progress, so far.
NOTIFY Will notify you of any changes in the score.
INVENTORY Will display a list of the items you are carrying, and
those items you are wearing.
BRIEF Will cause location descriptions to be brief.
VERBOSE Will cause location descriptions to be verbose.
LOOK Will give you a full (verbose) description of
your current location.
LIST EXITS Will list the obvious (visible) exits from your current
location. There may be other ways to exit the location
-- but they may not be obvious.
OOPS Will allow you to edit (using the cursor keys, and the
delete, insert and backspace keys) your previous
command. For example, if you enter THORW ROPE by
mistake, OOPS will enable you to edit this command and
correct it to THROW ROPE.
SAVE GAME Will save the current game status on disk.
RESTORE GAME Will restore a previously saved game from disk.
SCRIPT Causes output to go to both the screen and a printer
(using the LP1 port).
UNSCRIPT Causes output to go to the screen (only).
QUIT Quits the current game session. Always exit using QUIT
-- so the game can erase some temporary data files and
save disk space!
FUNCTION AND ALT-CURSOR KEYS:
The combination of the ALT key and the cursor keys have all been
programmed to create an input command corresponding to their respective
movement or compass directions, i.e., the ALT key and the up-arrow key
causes a NORTH command to be generated, the ALT key and the home key
causes a NORTHWEST command to be generated, etc.
Similarly, the function keys have been predefined to stand for several
of the most frequently used commands. Further, by giving the command
DEFINE, you may re-define any of the function keys to give any input
command you wish. For example, in this game you might find it useful to
re-define one of the function keys to give the command KILL ORC WITH AXE
or GIVE CANDY TO BABY.
Hitting the '?' key (during the game) will display a diagram of keys and
their current definitions.
"LOOK-AND-FEEL" OPTIONS:
This particular game is using a special "beta-test" version of the AGT
(Adventure Game Toolkit) that allows the user to customize the manner in
which the game's general interface is defined and to specify the game's
overall "look-and-feel." The user may define color schemes, status line
options, command input method, size and "layout" of the screen, etc.
Once the player has a set of "look-and-feel" options he or she likes,
these options may be saved as the standard defaults for this game and
any other AGT game the user plays.
One of the options available is a unique "menu-driven" parser that
allows the player to enter game commands by selecting words from a menu.
This option is particularly helpful for players who are often frustrated
by their inability to figure out an adventure game's vocabulary -- since
the menu always displays a list of "feasible" (though not always "smart"
or even appropriate) commands from which the player may make a
selection.
The "look-and-feel" options are accessed by hitting the ESC key during
the game (i.e., not now).
"POP-UP" HINTS:
This game also has a "pop-up" hint system. Any time you are stuck and
need a hint, hit the <Alt> key and the <h> key together and a
menu-driven system of hints for the game will pop-up for you to use.
Hitting the ESC key will return you to the game when you are done with
the hints.
SPECIAL PRIZE AVAILABLE:
You can win $100 by being the first person to discover 10 "secret words" that
are hidden throughout this adventure!!!
As you play the game, you will come upon secret words, numbered 1 through 10.
Just write them down. When you have found all 10 secret words, mail your
list of words, and your name and address to:
Softworks
43064 Via Moraga
Mission San Jose, California 94539
The first person (as determined by the post mark on the letter) who correctly
identifies all ten secret words will receive $100!!!
DO NOT CALL ON THE TELEPHONE WITH YOUR LIST! ENTRIES MUST BE SUBMITTED BY
LETTER!
* * * * * * * * * * * * * * IMPORTANT NOTICE * * * * * * * * * * * * * * * *
ADVENTURE IN HUMONGOUS CAVE is being made available as Shareware. This means
you can try it before you buy it. Play the game and pay the $15 registration
fee only if you think the game is worth it.
Registered users will receive either: (1) the latest version of the game, or
(2) a 100 plus page walkthru/solution for their $15 registration fee. Or
for $20, you can get both.
HUMONGOUS CAVE was created using the Adventure Game Toolkit or AGT. This
adventure game "authoring" or development system is also available as
Shareware for registration fees starting as low as $20. So, if you want to
"roll-your-own" adventure games consider becoming a registered user of AGT.
Read the file ORDERFRM.AGT for more information, or alternatively, you can
enter PRINT FORM as one of your commands during the game.